#version 330 core
layout(location = 0) in vec2 pos;
layout(location = 1) in float radius;
layout(location = 2) in vec4 color;

out geometry
{
	float radius;
	vec4 color;
} g;

void main()
{
	gl_Position = vec4(pos, 0, 1);
	g.radius = radius;
	g.color  = color;
}

